2-9-2003: ba3D
Trivia!! Be the first to answer the question and win free
stuff. Visit the general section of our discussion
board for the current question.
9-24-02
Big site update, including new forums. Let me know
if there are any troubles.
9-3-02
Our site has moved. Scripts like the email list
and forum won't be working for a few days. Feel free to email
if you need anything!
Big site update, including new forums. Let me know
if there are any troubles.
6-19-02
Fixed broken download links. Download.com finally
updated to 1.05 and changed the download url. Sorry for anybody
who had trouble with this.
9-3-2002: Our site has moved. Scripts like the email
list and forum won't be working for a few days. Feel free to email
if you need anything!
3-17-02
Orbs of Attrition 1.05 is ready for download. Includes
music and graphics updates.
2-13-02
2 new screenshots have been added in the archive.
Code section cleaned up
a bit.
New game is progressing nicely! AND...3 Sneek preview
screenshots of the new game are available. Note, it is very early,
but the crazy popular cel shading
looks great, multiplayer is a blast,and
puzzle mode is tons of fun! Six
styles and gameplay types are planned. Sign up for the mailing
list to get on the beta at left.
2-8-02
Link to Aureal SDK has been updated in code section,
thanks M^3 (get my your reply address!).
1-31-02
Orbs of Attrition has been selected to be in the
Independent Games Festival Student
showcase! Many thanks to the IGF for this great honor!
1-29-02
First, happy new year everybody since this is our
first news from 2002! We have some great things in the works,
mainly a great NEW GAME is now playable!!! This one should appeal
to a much less specialized audience than Orbs, and we're really
excited. We definitely need beta testers in the near future, so
if you want a free first chance at a great new game, sign up on
our mailing list at left! Within the next few days we'll reveal
much more, including some great screenshots.
12-17-01
A new discussion board is online. Post any questions,
comments, feedback, etc. here.
To spread even more Christmas cheer-1 person out
of the next 100 to join the ba3D mailing list will recieve a free
copy of Orbs!
11-29-01
I think Orbs is in pretty good shape now. Spent
some time, and updated to version 1.03, which is what I expect
to be the last for a while. Configuration options have been further
expanded, with new Epileptic mode for the more adventurous, and
VERY smooth configs for those who just want great gameplay without
any frills. Thanks to Randy who did some research on both causing
and avoiding motion sickness and epilepsy!
11-27-01
Web site update today, including the new ba3D mailing
list. Join now for information on news, updates, and SPECIAL deals.
Your address will only be used by ba3D software.
Download.com has updated to version 1.02. You can
download this improved version on their new Orbs
download page. The unfortunate side of things, is that all
user reviews are gone with the update, so new reviews are much
appreciated!
11-26-01
Orbs of Attrition has a been updated significantly
to version 1.02. Thanks to lots of great feedback, use of colors,
lights, and shaders have all been toned down-I'm using the engine
much more tastefully. Markers to help with depth perception, awesome
new turbo boost time modifier, control sensitivity options, and
new psychedelic and anti-motion sickness configurations have all
been added. All levels are redone, with a much larger focus on
classic style play, which seems to be a favorite. Once again,
this is a completely new download (nearly everything has been
replaced.)
Note! Download.com is a bit slower than we are,
and they still have version 1.01 listed. Don't worry, when you
open up the zip you'll find orbs102setup.exe safe inside!
11-21-01
Happy thanksgiving. Hope you have a great holiday.
We've have some great holiday news...Orbs is available for download
at CNets download.com! We are already receiving tons of great
feedback. Visit the download.com Orbs
download page and submit a great user review. Don't forget
to download it while your there!
11-16-01
Orbs of Attrition is available
for download! Why would you spend hundreds on a next gen console,
when we've got the good stuff right here! Download the free demo
now!
11-11-01
Orbs of Attrition is nearly
fit for public consumption. I have activated the purchase option
for anybody who has already downloaded version 1.0, and the much
improved 1.01 is expected to be available within the next week.
5-16-01
The working title, Break Away
3D, has been removed in favor of the new and
improved title, Orbs of Attrition. Motivations
behind the change are to make sure the name
is completely original and accurately reflects
the game. Same great taste, with new and improved
packaging.
Orbs of Attrition has received
some publicity lately. Here are a few links
I have found...remember these may refer to the
old name, Break Away 3D.
Orbs of Attrition "is about
to be shown in a segment on Extended Play on
TechTV. Look for it this weekend, starting on
Friday at 9:30PM eastern, repeating throughout
the weekend." Its also on TechTV
web site.
Lost
Circuits did a review
of the DTI3D flat panel, what sounds like a
really awesome new display, and references
Orbs of Attrition as one of a games which is
really cool with this new technology.
Gamedev.net
did an article on the 2001
GDC which has a picture of me standing next
to the Break Away 3D booth.
3-19-01
At long last, the Orbs of Attrition
demo is now available for download here.
Visit us at the Independent
Games Festival at the game developers conference
this week.
1-24-01
BA3D is going to the Independent
Games Festival to be in the IGF Student
Showcase. I'm happy beyond belief. Its crunch
time, lots of work for the next couple weeks.
I told you it was good stuff :)!
1-24-01
Beta status is now at 0.7. Version
0.61 went to the IGF
Student Showcase competetition (I've given
myself an ulcer and ruined my mouse waiting
on the results), and had few code changes, but
a ton of level improvements (demo levels are
about done). Version 0.7 contains some level
work and actually a lot of code, but for all
practical purposes the game is the same.
In the past I've never shipped
a game...something I really regret since I think
I've had a few nice ones in my time. This is
by far the closest I've ever been, but I feel
like its time to make it happen. This is my
last todo, and its time to go:
- Record level sounds. Capabilty for anouncer
like intro's for each level has been in forever.
I hate my voice, and haven't found a friend
to do it. I guess its gotta be me with a severe
filter :). Next time I WILL find quality people
to do the stuff I'm not good at.
- Fix user interface. Everyone loves it, everyone
has troubles with it. A good buddy James Thomas
has an idea that I think will smooth things
out a bit.
- Improve help in game and in file. Lot of
busy work, I want to add screenshots of all
ball object and ammo types.
- Finish Levels.
- Axe multiplayer. This really hurts, after
a lot of work on it, but unavoidable. 8 months
ago I bought a new computer. Still not here,
and it seems that even a lawsuite isn't going
to fix it. Be careful ordering on the web!
I quickly tired of debugging two simultaneous
windows on one screen, and still don't have
the resources to do it right. Honestly I didn't
design multiplayer in in the first place,
and its a hack. If BA3D is well accepted,
there is always room for Part II. I'll do
it right then.
12-01-00
Web hosting company lost the entire
site. Sorry for any inconvenience. Lets uploading
it again as I anxiously away the results from
the IGF :).
11-10-00
Important!!!! There is a crippling
bug with beta 0.6, which has slipped through
the cracks and made it to the IGF judges. The
setup program adjusts the starting level according
to the difficulty level you specify (experts
don't need the intro). However the setup program
was not modified to reflect the modified engine's
level naming scheme. If you use the setup program,
BA3D will end up in an endless loop looking
for levels which don't exist. A patch will be
uploaded soon. Until then, reinstalling will
reset ba3d.cfg. You can modify ba3d.cfg by hand
using a text editor to change
CURRENT_LEVEL levels/0.lev
to
CURRENT_LEVEL levels/000.lev
Finally, you can use the console
command available in the beta to set the correct
level in game
CURRENT_LEVEL 000
For more advanced levels, just
replace 000 with the level name, 009, 023, geo.
Sorry very much for the troubles. BA3D has moved
to the 3D interface for end user setup. The
setup program remained only for debugging setting
for beta testers, and was not properly updated.
8-20-00
I've been awake for 48 hours straight
getting BA3D ready to submit to the IGF. I'm
really excited about this first public distribution
of the game. The engine has gotten a complete
overhaul, with much cleaner code and many new
features including some beautiful physics enhancements,
non-boxshaped levels, and network support. Multiplayer
support is disabled in the current beta0.6 until
I have it a bit more stable. It may be completely
postponed until the immenent release of DX8,
which is rumored to have much better network
code.
2-19-00
BA3D Software Website Opened today!!!
We have several great games in the works that
will be available soon, and have a code section
which will serve as an archive of useful Directx
code developed for our projects.
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