Orbs of Attrition Screenshot Archives
Game development screenshots:
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2-3-00
As you can see, this time we're bouncing around in a box instead of a
rectangle. It seems these jpg's lose a lot of the crisp graphics details,
so I suppose future screenies will have to be the hi-res, slow download,
bmp variety...
Here's a couple countdown targets.
Sniff. BA3D's first screenshot. Ball, box, paddle. Not quite a game yet,
but my 3 year old could play it for hours. She loves the evil 'just lost
the ball bonehead' laugh.
Another early screenshot. Lots of targets to bounce at in this one. Have
I mentioned that the balls bounce off the paddle and targets realistically.
With good aim you can precisely control your shots.
Did I mention story driven play. I always swore that I would code a game
that used voxels. Notice the fire breathing avi in the corner :). Movies
may or make make the demo due to size constraints.
Play in a more traditional side view mode if you like.
This view looks great with my 3d shutter glasses.
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