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Orbs of Attrition Screenshot Archives

Game development screenshots:

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2-3-00






















As you can see, this time we're bouncing around in a box instead of a rectangle. It seems these jpg's lose a lot of the crisp graphics details, so I suppose future screenies will have to be the hi-res, slow download, bmp variety...


Here's a couple countdown targets.


Sniff. BA3D's first screenshot. Ball, box, paddle. Not quite a game yet, but my 3 year old could play it for hours. She loves the evil 'just lost the ball bonehead' laugh.


Another early screenshot. Lots of targets to bounce at in this one. Have I mentioned that the balls bounce off the paddle and targets realistically. With good aim you can precisely control your shots.


Did I mention story driven play. I always swore that I would code a game that used voxels. Notice the fire breathing avi in the corner :). Movies may or make make the demo due to size constraints.


Play in a more traditional side view mode if you like. This view looks great with my 3d shutter glasses.

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